What is the Game Dev Tips Vault?

Every day, GSO students are engaging with 1-on-1 mentorship from our Scholars (Professional game developers) and priceless knowledge is constantly being shared. As of date, there have been over 200 recorded sessions in the last three years that have been stockpiling in the vault. This content is now going to be disseminated in a carefully curated way covering a wide-range of disciplines that includes: design, environment art, character art, concept design, and engineering.


Class-in-Session

  • 1

    Architectural Visualization with Lyndl Kempis | Week 1 | August 2020

    • Guest Scholar Information

      FREE PREVIEW
    • Welcome Message

    • Guest Self-Introduction

    • Most Students Don't Find Jobs

    • Important Notes to Ponder on...

    • A Peek into the Architectural Visulization Industry

    • Important Notes to Ponder on...

    • How Lyndl Fell into the Arch Viz Industry

    • Other Industries Looking down on Game Dev

    • Important Notes to Ponder on...

    • Percentage Make Up of the Arch Viz Developers

    • Feeling the Burnout at the Five Year Mark

    • Reigniting the Passion for the Industry

    • Why Playing Games is Important

    • Pro Tips & Goodbye

  • 2

    Environment Design for Valorant with Brian Yam | Week 4 | July 2020

    • Guest Scholar Information

    • Introduction to Brian Yam

    • Pretty Concept Versus Production Concept

    • Important Notes to Ponder...

    • Boxy Design for Valorant But Still Interesting...

    • Important Notes to Ponder on...

    • From Pitch to Final Process

    • Blocking out an Idea for an Environment

    • Important Notes to Ponder on...

    • Accents and Colors for Gameplay Support

    • Important Notes to Ponder on...

    • Future Proofing Portfolio

  • 3

    Valorant Performance Analysis | Week 3 | July 2020

  • 4

    3D Content Creation on Valorant with Sean Marino | Week 2 | July 2020

    • What is Class-in-Session and its Purpose?

    • Announcing New Courses for August

    • Next Jam Announcement and Core Platform Honest Opinions

    • Talking with Students, and Praveen’s Self-Introduction

    • Student-to-Student Advice on How to Succeed with GSO

    • How does Unreal 5 Tech Demo play a role for future AAA games?

    • Important Notes to Ponder on...

    • Boring 3D Techniques will be Automated, but Cheating won’t…

    • Important Notes to Ponder on...

    • Last of Us 2 and Why Portfolio Work doesn’t look the same as Game Renders

      FREE PREVIEW
    • Important Notes to Ponder on...

      FREE PREVIEW
    • “Tools are always better in a better Craftsman”

    • Important Notes to Ponder on...

    • Valorant Specifications for a 3D model

    • Important Notes to Ponder on...

    • Putting in Triangles to Where it Counts

    • Important Notes to Ponder on...

    • Comparing to Cutting-Edge AAA Games

    • Important Notes to Ponder on...

    • Resources to Stay on top of your Game

    • Important Notes to Ponder on...

    • QA | How was the switch to Riot Games?

    • QA | Valorant isn’t so demanding on hardware, and updates are very small. Will this continue to be the case for future updates?

    • Become an Apprentice and Learn from Sean

    • Important Notes to Ponder on...