LT_001: Introduction to Lighting Theory and Practice
This course is a beginner’s complete introduction to lighting. The course focuses on lighting theory and basic principles for beginning lighting artists.
EA_101: Introduction to Modeling with Maya
Learn the fundamentals of 3D modeling using Autodesk Maya. We will navigate the principles and the workflow of modeling a motorcycle from the ground up.
UE_101: Crash Course
The first course in the Unreal 4 bootcamp series is a crash course to Unreal Engine 4. The goal of this course is to introduce newcomers to Unreal Engine 4, getting students familiar with the core fundamentals of the engine.
LT_101: UE4 Lighting I - Introduction to Lighting with Unreal Engine 4
This course is an introduction to lighting for real time games, focusing specifically on Unreal Engine 4.
EA_102: Modeling a Weapon in Zbrush
Learn to make high poly models using Pixologic Zbrush. We will navigate the principles and the workflow of modeling a weapon completely using zbrush from start to finish.
LT_102- UE4 Lighting II: Advanced Lighting Concepts with Unreal Engine 4
This course picks up after “UE4 Lighting I - Introduction to Lighting with Unreal Engine 4”. This time we’ll be diving into some more of the advanced lighting features of Unreal Engine 4, building upon what we learned in the previous course.